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A lighthouse stands stark before a moon and craggy coastline in this art for the game GlagStone.

Feature | It's that magical Game Catch-up time of year!

What's the game you're going back for?

The character Raya from A Space for the Unbound. It's a pixelated portrait. She turns to the camera with wide eyes and a small smile. She's wearing a white school shirt and tie.

Feature | What we've been playing

A few of the things that have us hooked this week.

Amicia from A Plague Tale: Requiem. It's a close-up image and her face is bathed in orange light. We can see the cuts on her face. She gazes off to the left of the image with a yearning look in her eye.

Podcast | The meteoric rise of A Plague Tale's Charlotte McBurney

Amicia, Final Fantasy 16, and beyond.

tekken 8 key art

Digital Foundry | Tekken 8 tech preview: the first fighting game based on Unreal Engine 5

Early impressions are positive in terms of visuals, input lag and more.

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Feature | It's that magical Game Catch-up time of year!

What's the game you're going back for?

Feature | What we've been playing

A few of the things that have us hooked this week.

Podcast | The meteoric rise of A Plague Tale's Charlotte McBurney

Amicia, Final Fantasy 16, and beyond.

Digital Foundry | Tekken 8 tech preview: the first fighting game based on Unreal Engine 5

Early impressions are positive in terms of visuals, input lag and more.

Digital Foundry | Avatar: Frontiers of Pandora - the big developer tech interview

A deep dive into Ubisoft Massive's phenomenal, revised Snowdrop engine.

Digital Foundry | Cherry's KC 200 MX keyboard perfectly demonstrates the firm's exciting new MX2A mechanical switches

The typing experience is faultless, though my (first) review unit isn't.

Digital Foundry | Baldur's Gate 3 is a qualified success on Xbox Series X and S

Plus: how has the PS5 version evolved since launch?

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